Files
2025-12-10 18:51:40 +01:00

17 lines
370 B
C#

using UnityEngine;
using TMPro;
public class FPS : MonoBehaviour
{
public TextMeshProUGUI fpsText;
private float deltaTime = 0.0f;
void Update()
{
deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
float fps = 1.0f / deltaTime;
if (fpsText != null)
fpsText.text = Mathf.Ceil(fps).ToString() + " FPS";
}
}