using UnityEngine; using TMPro; public class FPS : MonoBehaviour { public TextMeshProUGUI fpsText; private float deltaTime = 0.0f; void Update() { deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; float fps = 1.0f / deltaTime; if (fpsText != null) fpsText.text = Mathf.Ceil(fps).ToString() + " FPS"; } }