Files
riz-au-lait-ui/Assets/Scripts/ComportementBoutonsEntree.cs
2025-12-10 18:51:40 +01:00

32 lines
773 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class ComportementBoutonsEntree : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
private AgrandissementBoutons ab;
void Start()
{
ab = GetComponent<AgrandissementBoutons>();
}
// Update is called once per frame
void Update()
{
}
public void OnPointerEnter(PointerEventData EventData)
{
Debug.Log("Pointeur Entré (Bouton Entrée utilisateur)");
ab.Agrandir();
}
public void OnPointerExit (PointerEventData EventData)
{
Debug.Log("Pointeur Sorti (Bouton Entrée Utilisateur)");
ab.Retrecir();
}
}