Files
riz-au-lait-ui/Assets/Scripts/HUDMain.cs
2025-12-10 18:51:40 +01:00

20 lines
550 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class HUDMain : MonoBehaviour
{
[SerializeField] private RectTransform m_window;
[SerializeField] private Transform controller;
void Update()
{
Quaternion rotation_offset = Quaternion.Euler(45, 0, 0);
m_window.position = controller.TransformPoint(new Vector3(0f, 0.1f, 0f));
m_window.rotation = controller.rotation * rotation_offset;
InputDevice mainGauche = InputDevices.GetDeviceAtXRNode(XRNode.LeftHand);
}
}