17 lines
370 B
C#
17 lines
370 B
C#
using UnityEngine;
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using TMPro;
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public class FPS : MonoBehaviour
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{
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public TextMeshProUGUI fpsText;
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private float deltaTime = 0.0f;
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void Update()
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{
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deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
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float fps = 1.0f / deltaTime;
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if (fpsText != null)
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fpsText.text = Mathf.Ceil(fps).ToString() + " FPS";
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}
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}
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