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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace CharacterCustomizationTool.Editor
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{
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public static class AssetLoader
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{
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public static IEnumerable<T> LoadAssets<T>(string filter, string folder)
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where T : Object
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{
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var assets = AssetDatabase.FindAssets(filter, new[] { folder })
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.Select(AssetDatabase.GUIDToAssetPath)
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.Select(AssetDatabase.LoadAssetAtPath<T>)
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.ToArray();
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return assets;
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}
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}
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}
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