Files
riz-au-lait-ui/Assets/ithappy/Creative_Characters_FREE/Scripts/Editor/AssetLoader.cs
2025-12-10 18:51:40 +01:00

21 lines
562 B
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace CharacterCustomizationTool.Editor
{
public static class AssetLoader
{
public static IEnumerable<T> LoadAssets<T>(string filter, string folder)
where T : Object
{
var assets = AssetDatabase.FindAssets(filter, new[] { folder })
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<T>)
.ToArray();
return assets;
}
}
}