FIrst edit of the day
Code cleanup
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@@ -1296,6 +1296,7 @@ namespace BMGEditor
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{
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ret += String.Format("{0:X2}", m_File.Reader.ReadByte());
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}
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ret += " ";
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}
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else
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ret += c;
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@@ -1326,16 +1327,18 @@ namespace BMGEditor
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}
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public void NukeFile()
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public void NukeFile() //It's almost ready to be copied to WriteToFile() since it doesn't destroy the file anymore!
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{
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//File header
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m_File.Stream.Position = 0;
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m_File.Writer.Write((Int32)m_Signature);
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m_File.Writer.Write((Int32)m_FileType);
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m_File.Writer.Write((UInt32)0x00);
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m_File.Writer.Write((UInt32)0x04);
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m_File.Writer.Write((Byte)0x02);
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while (m_File.Stream.Position != 0x20) m_File.Writer.Write((Byte)0x00);
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m_File.Writer.Write((UInt32)0x00); //Final fileSize will be written at the end
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m_File.Writer.Write((UInt32)0x04); //Number of sections, always 4 in Super Mario Galaxy, this editor isn't meant to be used on anything else anyway.
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m_File.Writer.Write((Byte)0x02); //Encoding
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while (m_File.Stream.Position != 0x20) m_File.Writer.Write((Byte)0x00); // The 15 bytes of nothing
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//INF1 section
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Int64 INF1start = m_File.Stream.Position;
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m_File.Writer.Write((Int32)INF1magic);
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m_File.Writer.Write((UInt32)(0x10 + (INF1itemNumber * INF1itemLength)));
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@@ -1357,10 +1360,10 @@ namespace BMGEditor
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while (m_File.Stream.Position % 16 != 0x00)
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m_File.Writer.Write((Byte)0x00);
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//DAT1
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Int64 DAT1start = m_File.Stream.Position;
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m_File.Writer.Write((Int32)DAT1magic);
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m_File.Writer.Write((UInt32)0x00); //section size, will be defined later
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//String pool
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List<Int64> strPos = new List<Int64>();
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foreach (TextEntry entry in Entries)
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@@ -1421,11 +1424,6 @@ namespace BMGEditor
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m_File.Writer.Write(b);
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}
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i += escSeq.length * 2 + 1;
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/*Console.WriteLine(String.Format("{0:X2}", escSeq.length));
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Console.WriteLine("strtowrite i " + strToWrite[i]);
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Console.WriteLine("strtowrite i+1 " + strToWrite[i+1]);*/
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//m_File.Writer.Write(strToWrite[i]);
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}
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}
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else
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@@ -10,9 +10,9 @@ namespace BMGEditor
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public static class Variables
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{
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public const string softwareName = "Luma";
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public const string softwareVersion = "v0.1";
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public const string softwareVersion = "v0.3";
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public const bool isBeta = true;
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public const bool isPrivateBeta = false;
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public const bool isPrivateBeta = true;
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}
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internal static class Program
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{
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@@ -32,8 +32,6 @@ namespace BMGEditor
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string str = "FF";
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Byte octet = Byte.Parse(str, NumberStyles.HexNumber);
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Console.WriteLine(octet);
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//BitConverter.ToUInt16()
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}
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}
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}
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