License stuff and README update
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@@ -35,6 +35,7 @@ namespace BMGEditor
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{
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Array.Resize(ref data, decompSize);
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output.CopyTo(data, 0);
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return;
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}
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header <<= 1;
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}
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23
LICENSE.md
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23
LICENSE.md
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@@ -0,0 +1,23 @@
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Copyright 2022, Bussun and Luma contributors
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This license grants you the right to use, copy and redistribute the software **BINARIES**
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(here the Luma text editor) if the following conditions are met:
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- No commercial use
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- A copy of this license is included
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- A link to the repository and GitHub pages is included
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This license also grants you the right to edit the software if the following conditions are met:
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- You must keep this license
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- Any change you want to make public must be pushed to the main repository*
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(*This means you can't redistribute a fork of this software)
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The main repository of this project is located at: https://github.com/Bussun/BMGEditor
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To avoid useless forks, just DON'T make one (even if you want to contribute) You are encouraged
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to commit to the main repository.
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If you plan to use some parts of code from this project, you are allowed to if you credit it.
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The software and its source code is provided "as-is" without any warranty
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of any kind (I still hope it will be useful :) )
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This license is subject to change.
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13
README.md
13
README.md
@@ -1,4 +1,4 @@
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# BMGEditor
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# Luma
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An editor in C# to edit BMG files from Super Mario Galaxy
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## Features
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@@ -15,7 +15,14 @@ An editor in C# to edit BMG files from Super Mario Galaxy
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If you notice a bug or if you think something's missing, please open an issue
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### Other
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Please avoid forking the repo if you don't plan to open a pull request later on. Contributions here are welcome
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DON'T fork the repository. Contributions here are welcome, encouraged and recommended.
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## Building the software
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Download and open the solution in Visual Studio Community. It should build without any issue
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## Credits and license
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Comming soon
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You can find the license in LICENSE.md (It's short don't worry)
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Credits:
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- The old C# version of Whitehole for RARC, BCSV and big endian code
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- YAZ0 decoding code inspired by EveryFileExplorer
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