Files
riz-au-lait-ui/Assets/ithappy/Creative_Characters_FREE/Scripts/Character_Controller/PlayerCamera.cs
2025-12-10 18:51:40 +01:00

64 lines
1.9 KiB
C#

using UnityEngine;
namespace Controller
{
public abstract class PlayerCamera : MonoBehaviour
{
private const float MIN_DISTANCE = 1f;
private const float MAX_DISTANCE = 10f;
private const float TARGET_DISTANCE = MAX_DISTANCE * 2f;
protected Transform m_Player;
[SerializeField, Range(0f, 1f)]
private float m_SensitivityX = 0.1f;
[SerializeField, Range(0f, 1f)]
private float m_SensitivityY = 0.1f;
[SerializeField, Range(0f, 1f)]
private float m_Zoom = 0.5f;
[SerializeField, Range(0f, 1f)]
private float m_SensetivityZoom = 0.1f;
[SerializeField, Range(0, 90f)]
private float m_MinAngle = 0f;
[SerializeField, Range(0, 90f)]
private float m_MaxAngle = 50f;
protected Transform m_Target;
protected Transform m_Transform;
protected Vector2 m_Angles;
protected float m_Distance;
public Vector3 Target => m_Target.position;
public float TargetDistance => TARGET_DISTANCE;
protected virtual void Awake()
{
m_Transform = transform;
m_Target = new GameObject($"Target_{gameObject.name}").transform;
if(m_Transform.parent != null)
{
m_Target.transform.parent = m_Transform.parent;
}
}
public void SetPlayer(Transform player) {
m_Player = player;
}
public virtual void SetInput(in Vector2 delta, float scroll)
{
m_Angles += new Vector2(delta.y * m_SensitivityY, delta.x * m_SensitivityX) * 360f;
m_Angles.x = Mathf.Clamp(m_Angles.x, m_MinAngle, m_MaxAngle);
m_Zoom += scroll * m_SensetivityZoom;
m_Zoom = Mathf.Clamp01(m_Zoom);
m_Distance = (1f - m_Zoom) * (MAX_DISTANCE - MIN_DISTANCE) + MIN_DISTANCE;
}
}
}