namespace CharacterCustomizationTool.Editor { public static class AssetsPath { public const string PackageName = "Creative_Characters_FREE"; public static string AnimationController => _root + "Animations/Animation_Controllers/Character_Movement.controller"; public static string SavedCharacters => _root + "Saved_Characters/"; public static string SlotLibrary => _root + "Configs/SlotLibrary.asset"; private static string _root = "Assets/ithappy/" + PackageName + "/"; public static void SetRoot(string root) { _root = root; } public static class BaseMesh { public static readonly string[] Keywords = { "Base", "Basic" }; public static string Path => _root + "Meshes/"; } public static class Folder { public static string Materials => _root + "Materials/"; public static string Meshes => _root + "Meshes"; public static string Faces => _root + "Meshes/Faces/"; } } }