using UnityEngine; using TMPro; public class MiseAJourDebug : MonoBehaviour { [SerializeField] private TextMeshProUGUI Debug_text; void OnEnable() { Application.logMessageReceived += GererLog; } void GererLog(string logString, string stackTrace, LogType type) { Debug_text.text = $"{type}: {logString} at {stackTrace}"; } }