using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; public class HUDMain : MonoBehaviour { [SerializeField] private RectTransform m_window; [SerializeField] private Transform controller; void Update() { Quaternion rotation_offset = Quaternion.Euler(45, 0, 0); m_window.position = controller.TransformPoint(new Vector3(0f, 0.1f, 0f)); m_window.rotation = controller.rotation * rotation_offset; InputDevice mainGauche = InputDevices.GetDeviceAtXRNode(XRNode.LeftHand); } }