using UnityEngine; using UnityEngine.EventSystems; public class ComportementBoutonsEntree : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { // Start is called once before the first execution of Update after the MonoBehaviour is created private AgrandissementBoutons ab; void Start() { ab = GetComponent(); } // Update is called once per frame void Update() { } public void OnPointerEnter(PointerEventData EventData) { Debug.Log("Pointeur Entré (Bouton Entrée utilisateur)"); ab.Agrandir(); } public void OnPointerExit (PointerEventData EventData) { Debug.Log("Pointeur Sorti (Bouton Entrée Utilisateur)"); ab.Retrecir(); } }