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namespace CharacterCustomizationTool.Editor
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{
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public static class AssetsPath
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{
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public const string PackageName = "Creative_Characters_FREE";
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public static string AnimationController => _root + "Animations/Animation_Controllers/Character_Movement.controller";
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public static string SavedCharacters => _root + "Saved_Characters/";
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public static string SlotLibrary => _root + "Configs/SlotLibrary.asset";
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private static string _root = "Assets/ithappy/" + PackageName + "/";
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public static void SetRoot(string root)
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{
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_root = root;
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}
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public static class BaseMesh
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{
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public static readonly string[] Keywords =
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{
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"Base",
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"Basic"
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};
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public static string Path => _root + "Meshes/";
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}
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public static class Folder
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{
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public static string Materials => _root + "Materials/";
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public static string Meshes => _root + "Meshes";
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public static string Faces => _root + "Meshes/Faces/";
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}
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}
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}
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