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40
Assets/Scripts/ComportementFenetrePreferences.cs
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40
Assets/Scripts/ComportementFenetrePreferences.cs
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using Oculus.Interaction;
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using UnityEngine;
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/*Ce script est à coller sur un objet vide (pour éviter de désactiver ses évènements quand la fenêtre des préférences est désactivée). */
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public class ComportementFenetrePreferences : MonoBehaviour
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{
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private GameObject prefab;
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private bool est_visible = false;
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private CanvasGroup canvas;
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private void Start()
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{
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prefab = GameObject.FindWithTag("FenetrePrefs");
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canvas = prefab.GetComponent<CanvasGroup>();
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canvas.alpha = 0f;
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canvas.interactable = false;
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canvas.blocksRaycasts = false;
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prefab.GetComponent<RayInteractable>().enabled = false;
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}
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public void ChangerEtat()
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{
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est_visible = !est_visible;
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if (est_visible)
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{
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prefab.GetComponent<RayInteractable>().enabled = true;
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canvas.alpha = 1.0f;
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canvas.interactable = true;
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canvas.blocksRaycasts = true;
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}
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else
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{
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canvas.alpha = 0f;
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canvas.interactable = false;
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canvas.blocksRaycasts = false;
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prefab.GetComponent<RayInteractable>().enabled = false;
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}
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Debug.Log($"État de la fenêtre des préférences : {prefab.activeSelf}.");
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}
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}
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