Hopefully I did not forget anything this time
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README.md
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README.md
@@ -7,15 +7,19 @@ An editor in C# to edit BMG files from Super Mario Galaxy
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- Has a GUI
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- Has a GUI
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## What it doesn't do (at least for now)
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## What it doesn't do (at least for now)
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- It can't read (for now) files from the SM3D All Stars version
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- It can't read (for now) files from the SM3D All Stars version (WIP)
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- Events (or whatever they are called) aren't supported at the moment
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- Events (or whatever they are called) aren't supported at the moment (I'm missing documentation for the FLW1 section and haven't took time to dive into that yet)
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- Editing message files from Super Mario Galaxy **_2_**
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- Editing message files from Super Mario Galaxy **_2_**
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## Issues
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## Issues
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If you notice a bug or if you think something's missing, please open an issue
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If you notice a bug or if you think something's missing, please open an issue
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- Escape sequences could be displayed in a better way (i.e. as XML instead of `*size+binvalue`)
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- YAZ0 decoding doesn't work for little endian (that's why I have some issues supporting SM3DAS)
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- Some BMG code should be refactored and some portions entirely rewritten
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### Other
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### Other
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DON'T fork the repository. Contributions here are welcome, encouraged and recommended.
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- DON'T fork the repository. Contributions here are welcome, encouraged and recommended.
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- BMG documentation is available here [BMG documentaion page](https://bussun.github.io/docs/bmg.html) (I'll finish writing all I know asap)
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## Building the software
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## Building the software
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Download and open the solution in Visual Studio Community. It should build without any issue
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Download and open the solution in Visual Studio Community. It should build without any issue
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