diff --git a/BMGEditor/FS/Compression.cs b/BMGEditor/FS/Compression.cs index 0cd245a..c05a6c6 100644 --- a/BMGEditor/FS/Compression.cs +++ b/BMGEditor/FS/Compression.cs @@ -5,7 +5,7 @@ using System.Text; namespace BMGEditor { - public static class Yaz0 + public static class Yaz0 // ONLY WORKS WITH BIG ENDIAN - TO REWRITE !! { // TODO: put compression in use? // note: compression is slow when dealing with large files (eg. 3D models) diff --git a/BMGEditor/FS/Yaz0Stream.cs b/BMGEditor/FS/Yaz0Stream.cs index f2709cc..7f5be97 100644 --- a/BMGEditor/FS/Yaz0Stream.cs +++ b/BMGEditor/FS/Yaz0Stream.cs @@ -6,7 +6,7 @@ using System.IO; namespace BMGEditor { - public class Yaz0Stream : MemoryStream + public class Yaz0Stream : MemoryStream //ONLY WORKS WITH BIG ENDIAN - TO REWRITE !! { public Yaz0Stream(Stream backend) : base(1)